Casa do Canto

Casa do Canto was the starting point for Nooked. My co-founder was building a house in the Portuguese countryside and wanted a better way to experience the space before it was built.
Together, we decided to go beyond traditional renders and create something interactive.
I was responsible for the interior design, 3D modelling, Unreal Engine integration and Blueprint development, while we worked together on the concept and overall experience.

Built in Unreal Engine 5, the experience allows users to navigate the house in real time, adjust the time of day, customise furniture and materials, and capture their own images.
We focused on keeping the experience intuitive and easy to navigate, prioritizing simplicity over adding more features. The goal was to let users explore the house without having to learn how to use the interface.
